Take out the legs of melee enemies while trying to injure the arms of ranged attackers to disarm them. Early on it’s in your best interest to stay close to enemies and bean them with shots to their limbs. Enemies die rather easily to laser weapons so you don’t have to put too much work into killing enemies just so long as you can actually hit them. With this in mind your primary focus is going to be on hitting enemies and hitting them in the vitals. Plus it seems to have a fairly easy job of blowing through armor which will help you deal with the heavily armored troops that are running around in the late game. A talented Energy Weapon user will absolutely shred through enemies, dealing more damage than a close range shotgun blast at extreme ranges with the right weapons.
The Laser Gunner is probably one of the most powerful attackers in the game.
While you will be vulnerable to enemies who rush you, like Nightkin, most enemies will be shredded by the fusillade of bullets they will face in coming at you. Instead, take Ed-E as well as a ranged human companion. This build can tear your followers to pieces if they aren’t careful. Partners: While you would normally want to have some close combat allies to back you up here it’s an incredibly bad idea here. By eliminating the need to carry Rad items you can sell these to fund your bullet addictions, Solar Powered will let you heal naturally while hiking through the Wasteland, Scrounger will net you lots of spare ammo you can sell for money / other ammunition and Strong Back helps you carry everything. Since you’re going to have to load up on weapons and armor you’ll want to do your best to minimize whatever else you’re carrying. Sneaking around with a Stealth Boy and laying down some mines can do amazing things. This will prevent enemies from rushing you or in the least leave them entirely crippled by the time they reach you. Dealing with melee enemies will be made much easier indoors by using frag mines to line a path. For example you can use Guns and Explosives (Rocket Launchers and Grenade Launchers) or abuse the crap out of a variety of Energy Weapons (even Flamers).Įven if you’re not planning on using too many explosives you’ll still want to put a good bit into the Explosives skill. But you’ll have to be careful because you will be prone to running out of ammo if you aren’t making good use of multiple skills. If you’re going to put a lot of effort into using Explosives, then take Hit the Deck and Splash Damage to tear through enemy offensives. If you are planning on using lasers then you’ll find Vigilant Recycler, Tag! Science, Meltdown and Laser Commander to be the most helpful. Your perk progression here is heavily dependant upon how you’re going to play the game.